I'd really appreciate if you could throw in the following things for me...
A function to get how many days ago a user last logged on. (days in game time) This would be used in a script I've planned to write but see no way to implement without this function. Basically, if user x logs in on day 1 and I have turns carrying over, the player would get say, 20 turns on day 1... Day 2 and 3 pass and user x doesnt log in. day 4 user x logs in, but only gets the carry-over from day one, plus day 4's turns (40 turns), not 80 like he should. My script would fix that issue... Or you could just implement a turns carry over option yourself, though I suppose making it user accessable would be easier and more flexable for server admins. Considering that the gui shows how many days its been since last login, this could be done pretty simply.
A setting to set the game time - ie: 1 day = 24 means 1 day is 24 hours... 1 day = 12 would make 1 game day 12 real hours...
A setting/constant that sets a maximum to how many turns a player has. This would mainly be useful in preventing massive hoarding of turns on servers that carry over turns from day to day. I also believe it would prevent any sort of buffer overflow as far as that is concerned. Obviously a B/O wouldnt occur unless the player has massive massive amounts of turns, as im sure you used some type of variable that goes over 3000.![]()
Thats all I could think of for now.. Oh, I also sent you an email, seth. Maybe you could get back to me on that if you haven't already if you got the chance. Thanks pal and keep up the great work. I was suprised when i came upon your site from a link from a FQ server and I was like holy F**K!!! It's the Dink guy! I remember playing the demo from PC Gamer back in the day.
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