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  1. #1

    Lightbulb Render targets

    Hey there,

    I am new to ClanLib, so I guess this may be a simple question: are there render targets in ClanLib?
    I mean, I don't even know if render targets are a concept in OpenGL, but in HGE [Haaf's Game Engine] I used it frequently for drawing off-screen sprites.

    What I want to do is blend a few sprites together off the screen (because the pixels in-screen would interfere with the process), and then render the result in the screen. I suppose it has something to do with frame buffers/graphic contexts, but I'm not quite sure, so I just need a little light here.

    Besides, I would like to thank you for this great engine. I don't know how stable it is yet, but it has been surprisingly good so far. Looking at all this code makes me understand why you don't have a great documentation: you must have spent a LOT of time working on this. So congratulations for you developers, and thank you for making it free.
    Last edited by Aleksander Luiz; 06-04-2014 at 02:35 AM.

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