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Thread: Maybe it will be a good idea to make CL_Sprite impl protected

  1. #1

    Default Maybe it will be a good idea to make CL_Sprite impl protected

    Hi,
    I was looking as well on how to get the textures from CL_Sprite, and saw that there are other people wanting this as well,
    so maybe it will be a good idea to change the declaration of impl member of CL_Sprite to protected rather than private? So you could derive it and add some methods you need like getTexture and other data at own risk?

  2. #2
    ClanLib Developer
    Join Date
    May 2007
    Posts
    1,824

    Default

    Clanlib 3.0, the sprite API has been enhanced to indirectly give access to the internal sprite textures.

    Instead of creating a sprite via "cl_Sprite sprite("filename")"

    You can now also create the sprite via "clan::Sprite(description)" where description is clan::SpriteDescription, which you an manually insert textures or retrieve them.

    (clanCore, clanDisplay, clanGL and clanD3D are almost complete. But the other modules are still being worked on.)

  3. #3

    Default

    That's awesome.
    hope the first stable release will be soon.

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