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Thread: Port to different OS

  1. #1
    Lesser Knight
    Join Date
    May 2007
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    46

    Default Port to different OS

    I am considering frameworks for a embedded project and would like a brief overview on what I would need to do to get ClanLib 3.1 running on an embedded OS that is maybe 30% linux like. Not looking for someone to do it, or to plan out a detailed schedule, but just for some starting points for me to evaluate the feasibility.

  2. #2
    ClanLib Developer
    Join Date
    May 2007
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    1,824

    Default

    ClanLib 3 requires C++11 compiler support. (Else you'll need to drop down to ClanLib 2)

    For embedded systems. I would chop out all the bits from the source that you will not use, then try to get it to compile.

  3. #3

    Default

    If you're interested here is a stripped down fork of the current version of ClanLib. Note that this still requires C++11.

    This is the list of things removed in this fork:
    • Compute, CSSLayout, Database (+ SQLite + MySQL), GameIDE, Network, Physics2D, Physics3D, Scene3D and Sound modules.
    • Core::XML submodule.
    • GUI theming and all built-in GUI components.


    Link: https://github.com/keigen-shu/ClanLi...slaughterhouse

    I can also make another branch of this with any additional modules from the vanilla version that you need.

  4. #4
    Lesser Knight
    Join Date
    May 2007
    Posts
    46

    Default

    Quote Originally Posted by moogtrain View Post
    If you're interested here is a stripped down fork of the current version of ClanLib. Note that this still requires C++11.

    This is the list of things removed in this fork:
    • Compute, CSSLayout, Database (+ SQLite + MySQL), GameIDE, Network, Physics2D, Physics3D, Scene3D and Sound modules.
    • Core::XML submodule.
    • GUI theming and all built-in GUI components.


    Link: https://github.com/keigen-shu/ClanLi...slaughterhouse

    I can also make another branch of this with any additional modules from the vanilla version that you need.
    Wow, thanks! I will have a look and see, but first I need to see if the compiler is C++ 11 happy, I suspect not.

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