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Thread: A۩LORD

  1. #1
    Squire
    Join Date
    Jul 2002
    Location
    SD, USA
    Posts
    13

    Thumbs up

    My dmod AmoebaLord is half done.

    You play a farmer
    Killable teenagers
    R-Potion (+1 random attribute)
    Smokeable pot
    2 Map files
    Henchmen
    Sell your property
    Cultists
    8+ Lands
    32-bit color
    Purple Potion: Pour some on the ground and it explodes
    Precision Spells
    Several Hundred new graphics
    Unique, somewhat-twisted humor
    Blood
    Lots of characters that you'll probably end up killing
    Set things on fire
    Did I mention killable teenagers?

    This is the prequel to Rip Van Dinkle, a demo will be out soon
    -AmoebaLord

    Now 20% less suicidal!

  2. #2

    Default

    what program did u use because im going to self teach myself how to operate it to make a game i got idfeas i need to unfold thenm

  3. #3
    Squire
    Join Date
    Jul 2002
    Location
    SD, USA
    Posts
    13

    Default

    I'm using the dink engine, with dinkedit (came with the game) and windinkedit (found at the dink network).
    -AmoebaLord

    Now 20% less suicidal!

  4. #4
    Guest

    Default

    Hi,
    I get the file DFARC.ZIP and yunzip it and then get to another file and then go thru two boxes and the last one is .diz and from ther eit doesnt do anything what now~?

    ZEx

  5. #5
    Squire
    Join Date
    Jul 2002
    Location
    SD, USA
    Posts
    13

    Default

    After you unzip it (I don't fully remember), it should be in C/Program Files/Dink Smallwood/
    -AmoebaLord

    Now 20% less suicidal!

  6. #6
    Lesser Wizard
    Join Date
    Oct 2004
    Location
    the netherlands
    Posts
    117

    Default

    When you are gonna make a dmod it is easier to get a skeleton dmod. The standard file that you need to run a game and make one are included. You can get a skeleton dmod on
    dinknetwork
    in the development files.

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