boolean LoadMapByName(string mapName)
Loading a Map causes the entire thing to be preloaded into memory.
In the future, you will be able to also enable map-streaming. (load as you go)
|mapName||The name of the map directory you want to load.|
True if the map was found and loaded successfully.
nil UnloadMapByName(string mapName)
Unload a Map causes all resources associated with it to be freed.
|mapName||The name of the map directory you want to unload.|