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dink:hd_author_guide [2010/12/09 00:08]
seth created
dink:hd_author_guide [2010/12/09 00:18]
seth
Line 40: Line 40:
  
 .xm/​.mod/​.mp3 formats are technically also supported in the Windows and iOS versions, but not recommended because the Android version can't handle playing those file types. .xm/​.mod/​.mp3 formats are technically also supported in the Windows and iOS versions, but not recommended because the Android version can't handle playing those file types.
 +
 +== Unsupported commands / color changes ==
 +Dink HD only runs in high-color 32 bit mode.  It can handle .bmps with alpha channels.
 +
 +It ignores the following commands:
 +  * load_palette
 +  * load_tile
  
 == Platform specific issues == == Platform specific issues ==
  
-* The android version'​s audio system is currently missing pitch changes and sound effect looping (such as for fire) +  ​* The android version'​s audio system is currently missing pitch changes and sound effect looping (such as for the fire place sound at the start of the game
-* When picking up items, the android version plays "​sword2_item.ogg"​ instead of a sped up "​sword2.wav"​ because it can't adjust the pitch of the sfx and sounded horrible.+  * When picking up items, the android version plays "​sword2_item.ogg"​ instead of a sped up "​sword2.wav"​ because it can't adjust the pitch of the sfx and sounded horrible.
  
 == New DinkC limits in HD versions == == New DinkC limits in HD versions ==
dink/hd_author_guide.txt · Last modified: 2010/12/09 15:00 by seth