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dink:hd_author_guide [2010/12/09 00:08] – created sethdink:hd_author_guide [2010/12/09 15:00] (current) seth
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 .xm/.mod/.mp3 formats are technically also supported in the Windows and iOS versions, but not recommended because the Android version can't handle playing those file types. .xm/.mod/.mp3 formats are technically also supported in the Windows and iOS versions, but not recommended because the Android version can't handle playing those file types.
 +
 +== Unsupported commands / color changes ==
 +Dink HD only runs in high-color 32 bit mode.  It can handle .bmps with alpha channels.
 +
 +It ignores the following commands:
 +  * load_palette
 +  * load_tile
  
 == Platform specific issues == == Platform specific issues ==
  
-* The android version's audio system is currently missing pitch changes and sound effect looping (such as for fire) +  * The android version's audio system is currently missing pitch changes and sound effect looping (such as for the fire place sound at the start of the game
-* When picking up items, the android version plays "sword2_item.ogg" instead of a sped up "sword2.wav" because it can't adjust the pitch of the sfx and sounded horrible.+  * When picking up items, the android version plays "sword2_item.ogg" instead of a sped up "sword2.wav" because it can't adjust the pitch of the sfx and sounded horrible.
  
 == New DinkC limits in HD versions == == New DinkC limits in HD versions ==
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   * Max sprites that can be loaded is now 6000 (was 4000)   * Max sprites that can be loaded is now 6000 (was 4000)
   * It does support the redink's new sp_custom stuff (in  theory?) and fixes a memory leak it had   * It does support the redink's new sp_custom stuff (in  theory?) and fixes a memory leak it had
 +  * No longer any limit in the number of "set_sprite_info" commands used (used to be 1000)
  
  
  
dink/hd_author_guide.1291853288.txt.gz · Last modified: 2010/12/09 00:08 by seth