proton:gamepadmanager_60beatgamepad
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proton:gamepadmanager_60beatgamepad [2012/07/07 04:16] – seth | proton:gamepadmanager_60beatgamepad [2012/07/08 08:23] (current) – seth | ||
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This pad is iOS only. See RTLooneyLadders for a working example. | This pad is iOS only. See RTLooneyLadders for a working example. | ||
===Adding files and libs (iOS) === | ===Adding files and libs (iOS) === | ||
- | Add the following files to your xCode project: | + | Add the following files to your Xcode project: |
* Add / | * Add / | ||
* Add / | * Add / | ||
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Get the 60beat SDK from [[http:// | Get the 60beat SDK from [[http:// | ||
- | Copy the contents of the SDK to /shared/addons/sbgamepad. Why do I tell you where to copy it? It's so the RTLooneyLadder example will find it, and you'll have a single place to change when new SDK versions come out. | + | Copy the contents of the SDK to /shared/iOS/60BeatGamepad. Why do I tell you where to copy it? It's so the RTLooneyLadder example will find it, and you'll have a single place to change when new SDK versions come out. |
- | * Add /shared/addons/sbgamepad/ | + | * Add /shared/iOS/60BeatGamepad/ |
- | * Add /shared/addons/sbgamepad/ | + | * Add /shared/iOS/60BeatGamepad/ |
===Code additions in App.cpp === | ===Code additions in App.cpp === | ||
Line 34: | Line 34: | ||
</ | </ | ||
- | Next, in xCode, define RT_IOS_60BEAT_GAMEPAD_SUPPORT in the preprocesser macros in the project target. | + | Next, in Xcode, define RT_IOS_60BEAT_GAMEPAD_SUPPORT in the preprocesser macros in the project target. |
That's it! | That's it! |
proton/gamepadmanager_60beatgamepad.txt · Last modified: 2012/07/08 08:23 by seth