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If you haven't already, you should read the Windows compile instructions to get up to speed.
Easy. Open Finder, navigate to the RTBareBones directory and open RTBareBones.xcodeproj.
The project will open in Xcode. It should compile and run out of the box.
If you don't know anything about iOS yet, here is what you'll have to do:
To test on a real device and actually publish in the AppStore:
It's the same as above except you'll also need to build the media directory first, check the Building Resources section of the Windows setup for that.
If you check the RTBareBones's source folder you may scratch your head. There is no iOS specific code at all, only App.cpp. Where is all this Objective-C glue code I thought iOS needed?!
It's shared between all apps in /shared/iOS/app. It's about six files.
If I add a feature, all my apps get the benefit.
If for some reason you need more control of the Objective-C side, you could just copy them into your app level folder and use those customized versions instead.