proton:linux_setup
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proton:linux_setup [2012/02/26 11:59] – aki | proton:linux_setup [2012/02/26 14:42] – aki | ||
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The build scripts available for Linux use [[http:// | The build scripts available for Linux use [[http:// | ||
- | === Compiling and running RTBareBones === | + | ==== Compiling and running RTBareBones |
This is the process I follow when compiling the examples. You may vary this to your needs if you want since cmake is quite flexible in what it can do. But it's a safe bet to follow these quidelines if you are not yet too familiar with cmake. | This is the process I follow when compiling the examples. You may vary this to your needs if you want since cmake is quite flexible in what it can do. But it's a safe bet to follow these quidelines if you are not yet too familiar with cmake. | ||
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Now you should see the application window. | Now you should see the application window. | ||
- | === Compiling and running the other examples === | + | ==== Compiling and running the other examples |
The compilation process for the other examples is exactly the same that what was explained for RTBareBones above. But in addition the other examples than RTBareBones need resources to be built as explained here: [[proton: | The compilation process for the other examples is exactly the same that what was explained for RTBareBones above. But in addition the other examples than RTBareBones need resources to be built as explained here: [[proton: | ||
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The rest of the examples can be compiled and run in a similar way. | The rest of the examples can be compiled and run in a similar way. | ||
- | == How update_media.sh works == | + | === How update_media.sh works === |
The resource building script goes to the subdirectories of the '' | The resource building script goes to the subdirectories of the '' | ||
- | === Debug builds | + | ==== Debug builds |
The process described above for building the examples produces a binary that can be called a release build. We didn't give any special instructions for cmake so it chose the default settings. Especially the binary doesn' | The process described above for building the examples produces a binary that can be called a release build. We didn't give any special instructions for cmake so it chose the default settings. Especially the binary doesn' | ||
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Now you have the debug and release builds in separate subdirectories and they don't mess with each other. You can off course have more subdirectories to different kinds of builds as you desire. | Now you have the debug and release builds in separate subdirectories and they don't mess with each other. You can off course have more subdirectories to different kinds of builds as you desire. | ||
- | == Building == | + | ==== Building |
You basically only have to run cmake manually once per build directory. After that you can just run make. If the CMakeLists.txt file has been changed it is noticed by the build scripts and cmake is run automatically with the same parameters as it was run the first time. | You basically only have to run cmake manually once per build directory. After that you can just run make. If the CMakeLists.txt file has been changed it is noticed by the build scripts and cmake is run automatically with the same parameters as it was run the first time. | ||
- | === IDEs === | + | ==== Command line arguments ==== |
+ | The Linux versions of the examples accept a few command line arguments. You can choose the video mode and emulated environment (e.g. iOS, Android, | ||
+ | <code bash> | ||
+ | [user@localhost]$ ./ | ||
+ | Available video modes: | ||
+ | |||
+ | Windows | ||
+ | Windows Wide | ||
+ | OSX | ||
+ | OSX Wide | ||
+ | Linux | ||
+ | Linux Wide | ||
+ | iPhone | ||
+ | iPhone Landscape | ||
+ | [...] | ||
+ | </ | ||
+ | |||
+ | You can choose any of these modes by giving the name of it as an argument to the program. For example testing how an application might look on an iPad you can command: | ||
+ | |||
+ | <code bash> | ||
+ | ./ | ||
+ | </ | ||
+ | |||
+ | Note that you need to enclose modes with spaces between quotes. | ||
+ | |||
+ | ==== IDEs ==== | ||
+ | |||
+ | All of the tools mentioned on this page work from the command line. It means that no IDE is chosen for you beforehand. You are free to use any editor or IDE you like, be it emacs or vi or something more sophisticated. | ||
+ | |||
+ | As a personal preference I'm using QtCreator. It has a nice built-in importer for cmake projects. Although QtCreator is mainly meant for Qt development it's a great IDE for any C++ development. You can open the CMakeLists.txt file with QtCreator and it automatically imports the project in to the IDE. You might need to set some paths or such in the project settings but it's relatively easy to get the building work with Ctrl+B and running with Ctrl+R. QtCreator also has a great UI for debugger. | ||
+ | |||
+ | You can set multiple run configurations so you can run the applications with different command line arguments for example - perhaps setting a different window resolution for each configuration. | ||
proton/linux_setup.txt · Last modified: 2023/06/08 13:21 by seth