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proton:win_setup [2012/03/02 11:11]
woutervd Changed a step in the visual studio project setup. Instead of changing the working directory its better to change the output directory. (Tested in VS2010 will probably the same in VS2008)). I am not sure about this being user specific, I suspect its not. So if this is submitted to the repo this step can go.
proton:win_setup [2012/12/13 06:06] (current)
seth
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 === Get Proton SDK === === Get Proton SDK ===
 Use a [[http://​tortoisesvn.net/​downloads|svn client]] to checkout [[svn://​rtsoft.com/​rtsvn/​proton|svn://​rtsoft.com/​rtsvn/​proton]] to a directory. ​ (ie, "​c:​\proton"​ - the checkout path filename should have no spaces) Use a [[http://​tortoisesvn.net/​downloads|svn client]] to checkout [[svn://​rtsoft.com/​rtsvn/​proton|svn://​rtsoft.com/​rtsvn/​proton]] to a directory. ​ (ie, "​c:​\proton"​ - the checkout path filename should have no spaces)
 +
 +<​html>​
 +<​strong>​Flash version:</​strong>​
 +</​html>​
 +
 +<​html>​
 +<div id="​flashContent">​
 + <​object classid="​clsid:​D27CDB6E-AE6D-11cf-96B8-444553540000"​ width="​480"​ height="​320"​ id="​RTBareBones"​ align="​middle">​
 +   <param name="​movie"​ value="/​games/​test/​RTBareBones.swf"​ />
 +              <!--[if !IE]>​-->​
 +              <object type="​application/​x-shockwave-flash"​ data="/​games/​test/​RTBareBones.swf"​ width="​480"​ height="​320">​
 +              <​!--<​![endif]-->​
 +                <param name="​wmode"​ value="​direct"​ />
 +                <param name="​allowScriptAccess"​ value="​sameDomain"​ />
 +                <param name="​bgcolor"​ value="​CCCCCC"​ /> 
 +                <div>
 +                  <​h1>​You need to update flash:</​h1>​
 +                  <​p><​a href="​http://​www.adobe.com/​go/​getflashplayer"><​img src="​http://​www.adobe.com/​images/​shared/​download_buttons/​get_flash_player.gif"​ alt="​Get Adobe Flash player"​ /></​a></​p>​
 +                </​div>​
 +              <!--[if !IE]>​-->​
 +              </​object>​
 +              <​!--<​![endif]-->​
 +            </​object>​
 + </​div>​
 +</​html>​
  
 === Running RTBareBones on Windows=== === Running RTBareBones on Windows===
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 === Configuration and compiling === === Configuration and compiling ===
-Nagivate ​to  /​RTBareBones/​windows/​RTBareBones.sln and double click to open the solution in MSVC++.+Navigate ​to /​RTBareBones/​windows/​RTBareBones.sln and double click to open the solution in MSVC++.
  
 {{:​proton:​win_setup1.png?​|}} {{:​proton:​win_setup1.png?​|}}
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   * **Debug WebOS** - This config links with the WebOS "SDL like" libraries, useful for debugging WebOS specific issues. I don't have a "​release WebOS",​ not needed as the phone builds are done differently. ​ If you have a gamepad plugged in, you can use it to fake an accelerometer.   * **Debug WebOS** - This config links with the WebOS "SDL like" libraries, useful for debugging WebOS specific issues. I don't have a "​release WebOS",​ not needed as the phone builds are done differently. ​ If you have a gamepad plugged in, you can use it to fake an accelerometer.
  
-Before compiling you should do two things. ​ First, set the output ​directory.+**Note from WoutervD** - If importing the VS2005 project into 2010you may need to set the bin directory ​as following:
  
-{{:​proton:​win_vs_outputdir.png?​|}}+{{:​proton:​win_vs_outputdir.png?​100}} <-- not needed for VS2005!
  
 Select the WinRTBareBones project, right click and choose properties. Select "All configurations"​ from the drop down and navigate to the general configuration properties page and set the output directory to "​..\bin"​. Select the WinRTBareBones project, right click and choose properties. Select "All configurations"​ from the drop down and navigate to the general configuration properties page and set the output directory to "​..\bin"​.
proton/win_setup.1330686708.txt.gz ยท Last modified: 2012/03/02 11:11 by woutervd