View Full Version : Python as a win32 gaming platform

03-27-2006, 11:52 PM
In my travels, I've found that the python (http://www.python.org/) folks have a really nifty binding to the cross-platform SDL (http://www.libsdl.org/index.php) library. Since both python and SDL are free, it's a great platform for those wanting to learn game design (like myself).

See the pygames (http://www.pygame.org/) web site for more details, examples and links to free and commercial apps using python.

Python is a dynamic scripting language like Perl. That allows for a rapid development of ideas. Python also has a way to compile .EXE files, for those that don't want to ship an entire python development suite to end users.

Python is a great tool for building puzzle games like tetris or freecell, but it can also handle retro-arcade shooters (think PacMan, spacer invaders, etc). It's not a great platform for say, rewritting Doom. You could rewrite Dink in it though (although one might want to precompile the dink scripts rather than compile them at runtime...)

Anyway, I thought I mention this here for those looking for a simple, but robust free game dev platform.

03-09-2007, 02:42 AM
The PyGame website is located at: "http://www.pygame.org/" not "http://www.pygames.org/". Please correct the link. :)