View Full Version : OGLES2.0 update 2014

11-16-2014, 07:08 PM
Seth, saw you post a few times you were planning to integrate OGLE2.0 back in 2012, and as I am making my final project layout changes, I am looking at Fatalfeel's 2.0 version now. As I tackle the same issues with new build tools and his version as I did with vanilla Proton, I was curious if you still had plans to bring Proton to use OGLES2.0?

11-17-2014, 01:43 AM
Well, my plan was to switch to Unity for the more graphical things and leave Proton with GL 1.0 only and not personally do the big graphical upgrade due to all the related hassles. (converting GUI stuff, integrating a popular 3D open source project for the animation/art pipeline/etc (maybe the latest irrlicht, maybe something else))

If Unity licensing becomes too insane or there is another serious stumbling block I may re-visit the issue though. Still haven't gotten that serious with my Unity testing.