View Full Version : Shafted! - A Ludum Dare15 entry

09-03-2009, 09:47 PM
I recently participated in Ludum Dare 15 (http://www.ludumdare.com/compo/) (a 48 hour game making competition) and I used Novashell to make my game. If you're interested, check out v 0.2 of Shafted! here (http://console.writeline.net/my_games/Shafted/Shafted_v0.3_Win.zip).

09-04-2009, 02:13 AM
Excellent work :)


My character got his feet snagged walking on ledges a few times, you can fix this by making his collision shape more 'pill' like - see pic, after I modified it this way it fixed it.

09-04-2009, 07:45 PM
Ah! I have been encountering that off and on and didn't know I could fix it. I'll put the fix in the next version. Thanks for the tip!

Ok.Here is v0.3 for Windows (http://console.writeline.net/my_games/Shafted/Shafted_v0.3_Win.zip)
and Mac (http://console.writeline.net/my_games/Shafted/Shafted_v0.3_Mac.zip) which has:

Increased deceleration when parachute is deployed
Fixed (hopefully) platform collision glitches
Added a high score that is stored between games.