View Full Version : Very Enjoyable Fantasy Game

10-07-2002, 08:58 PM
I would like to say that My daughter and I are having a blast with DINK. Sure it is not the 3D wonderland that many new releses are, but it is a bunch of fun. It is the simplicity of control that makes the game great. It reminds me of the days of Kings Quest on my TI99-4A back when God was Corporal.

I am a C++ programmer so DMODs are going to be my candy of choice to teach my Daugter about programming. It has to fun or they won't dive in.

In playing the base game, we spent the entire week end and into the nights interacting and having a great time manipulating the destany of the little adventurer.

She has already started writing down plans for her first DMOD. She wants to do King Arthor with a Monte Python twist complete with swallows and coconuts. Starting as a child, finding and extracting Excalliber, and the Quest for the Holly Grail.

Thanks for the game and please don't let it die because simplicity can still be dressed up with modern graphics and still remain simple, and profitable. http://www.rtsoft.com/ib3/iB_html/non-cgi/emoticons/blues.gif

10-08-2002, 03:37 AM
heh, cool.

Knowing C++, you'll most likely find DinkC infuriating... procedures simply aren't very useful (you can't pass variables or have return values at all), no for loops, no complex math, and so on. So I recommend the DinkC Reference (http://dynamic4.gamespy.com/~dink/info.cgi?ID=225) which explains the limitations and work-arounds of DinkC pretty well.

10-08-2002, 04:51 AM
As Dundee (sp) would say, "No worries mate" I am also fine with c and hlasm and asm. She will need all of these as well. I did look over some of the script examples and it seems to mee that as long as the tokins are respected and all loops closed, once compiled it should not matter as long as resulting solutions to loops can be resolved by the engine. I think I would prefere her learning c first anyway. To me it is more difficult than c++ due to the syn. The main thing is that learning must be fun.

She has taken an interest in Cartography, GIS, Computer graphics (advertising), and the sciences. Face it, programming is manditory for all of her choices. I am very proud of her.

I about busted a gut when she showed me a story board of a situation where King Arthor was attempting to shoot down Swallows with a slingshot in order that they would drop the coconut shells they were carrrying because his Squire had left his coconuts in the castle of the Nympho Nuns. We all know that without the coconuts, King Arthor would have to walk.

She is even designing sprites that have the appearance of traditional Monte Python paper cutouts. Two dimensional cutouts seem to work well with this game so that she can have a successful outcome with much less work than attempting to construct "Monsters Inc." quality 3d models that are manditory foe acceptance in Quake III. A successful learning adventure comes from building on many smaller successes and failures. If the task is too overwhelming then quitting becomes too acceptable.

By the way, has anyone attempted to build some Borland C Builder VCL Components for Dink Scripts? http://www.rtsoft.com/ib3/iB_html/non-cgi/emoticons/wow.gif

08-13-2004, 01:49 AM
programmers, huh? cool http://www.rtsoft.com/iB_html/non-cgi/emoticons/cool.gif