View Full Version : Octree scene node runs slower ??

08-05-2011, 09:09 AM
When I use addOctTreeSceneNode , less is being rendered but it runs slower than addMeshSceneNode...
how come ??

Also the physics demo crashes and forces close on start up, both in the emulator and my phone.

08-06-2011, 02:54 AM
I found Irrlicht's OctTrees to be slower in my tests (http://www.codedojo.com/?p=440) as well.

Hmm, not sure about the Physics test, will verify it works.

08-08-2011, 08:14 PM
I see, so it's not possible to use VBOs without it rendering the whole scene?

in my test: http://forum.xda-developers.com/showthread.php?t=1164111
Seems my phone (galaxy s2) is the only one getting a constant 60 frames per second.

Would something like this work instead: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=28826&sid=eb0432afb848fbc3eeb2a3265fff76e2
I reckon things like that would give a nice fps boost.