View Full Version : Custom Cursors?

11-04-2011, 03:41 AM
I see that there are ways to do with with ClanLib - I am just not sure of how one gets into the C++ behind their game without the Source to Novashell... Or maybe I'm missing something.

Or alternatively, if there was a way Novashell handles this, that'd make it easier. Can't seem to find anything on it though.

Can someone point me in the right direction?

11-08-2011, 10:59 PM
Hmm, I don't think I've ever done custom cursors with novashell.. but I think the basic method is make the real cursor invisible (http://www.rtsoft.com/novashell/docs/api/files/main-cpp.html#App.SetCursorVisible), then every frame, move a visual entity to where the mouse is (http://www.rtsoft.com/novashell/docs/api/files/InputManager-cpp.html#InputManager.GetMousePos).

About C++ source - yes, this is useful to run Novashell in MSVC in debug mode.. to do that you can get the source here (http://www.rtsoft.com/novashell/development.htm), but you need Clanlib 1.x compiling as well, as Novashell is basically a game engine built upon Clanlib.