View Full Version : is novashell usable on for client->server?

01-01-2012, 05:42 AM
I realize its not designed for this, but would much of its features be usable in such an envoriment?

01-01-2012, 06:31 AM
Seth was going to add a feature where it could connect to a central server to download games others had made. Don't know what happened to it.

01-01-2012, 07:52 AM
The question im trying to ask is a bit different, from what i understand there is currently no multiplayer, im ok with writing the networking myself. i just wanted to know if there were any pitfalls, or if certain features (like physics) would be usable..

01-01-2012, 07:54 AM
also, i noticed on the Strong AI tutorial that the monsters got stuck on the round objects, is this a problem with pathfinding?

01-01-2012, 08:12 AM
last question, is opengl supported as a renderer?

01-01-2012, 08:36 AM
There is no internal networking support - it could be added, but if you plan on a game where the box2d physics can affect eachother in real time, you will have to write some very complex code. So it depends on what you're doing.

last question, is opengl supported as a renderer?

OpenGL is the only supported renderer. :sweatdrop: