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View Full Version : Private games now unranked, team games now randomized



Seth
01-23-2012, 09:54 AM
Trying to make things more fair... If you'd like to play for fun/practice, private rooms now do not give/take CP, so that's the place to do it.

dontshoot
01-23-2012, 11:03 PM
good move seth, good for newbie to practice..
i sometime wants to give them pointers and teach them. now i can do that without losing points :)

Roadkill
01-30-2012, 03:10 AM
Seth,

Thanks for all the work. I would also suggest that you provide a several second "exit" from a game. So many times I am still sucked into a game where I have no idea who is even there. Additionally, some players (playernew) change every game to beagles. Maybe you could set up a room for him and his beagles so others can enjoy other game play. I have never seen someone so fast at changing the mode.

Seth
01-30-2012, 03:19 AM
Here is one sort of funny idea - what if you cannot change the mode in a room if someone with more CP than you already changed it? :D What do you think?

H8beagles
01-30-2012, 10:48 PM
Here is one sort of funny idea - what if you cannot change the mode in a room if someone with more CP than you already changed it? :D What do you think?

That would be very funny because all high CP players changes the mode to Beagles and Arena anyway.

H8beagles
01-30-2012, 10:50 PM
Here is one sort of funny idea - what if you cannot change the mode in a room if someone with more CP than you already changed it? :D What do you think?

That would be very funny because all high CP players change the mode to Beagles and Arena anyway.

Roadkill
01-31-2012, 12:17 AM
Here is one sort of funny idea - what if you cannot change the mode in a room if someone with more CP than you already changed it? :D What do you think?

how about making the single player game completely random. No changing modes. Or maybe require 2 players to change the mode...that way someone would have a chance to exit before the game started.

High cp players already have the vip room where they can set a fair game with players who agree..or they can set up a private beagles room and play all they want (call it beagles). Right now, some have taken over the single area and force b's even if they then exit because of lack of enough points to win.

anonymous1
01-31-2012, 08:55 PM
Here is one sort of funny idea - what if you cannot change the mode in a room if someone with more CP than you already changed it? :D What do you think?

Beagles and deathmatch mode are the games of luck. Especially beagles mode, people just randomly release the beagles to the open space, in hope to hit someone. When there are multiple beagles around you, you are bond to hit one and that person whose beagle hit you gets lucky. They assign two beagles every time you respawn so you don't need to get a box unless you run out. Not like hardcore mode, people are born and respawn with nothing. You need to have ability to get the box, when to shoot, how to move your tank and when to use your protection and weapons. Hardcore mode is the most complex and fair mode.

My ideal for the game is to make the game fair and enjoyable. Here are my suggestions:

For beagles mode, don't assign anything when people born or respawn. Only way they can get beagles is to get the box. So people need to have the skills to get the box and kill others.

For deathmatch mode and crate king mode, only assign one health when people born or respawn every time. So people need to have the skills to get the box and kill others.

For Egypt map, nobody is allowed to be born or to be respawn in the middle of pyramid, no matter what mode they're playing. So people need to have the skills to get the box and kill others.

The whole point of this game is you need to have the skills to get the box and kill others.

Seth
01-31-2012, 09:39 PM
Thanks for the suggestions.. yeah I agree. Ok, I'm going to make some of those changes soon.

anonymous1
02-02-2012, 03:49 PM
Trying to make things more fair... If you'd like to play for fun/practice, private rooms now do not give/take CP, so that's the place to do it.

Our current career point (CP) calculation system is if you are a low CP-er, you get more points when you win, you lose less points when you lose. On the other hand, if you are a high CP-er, you get less points when you win, you lose more points when you lose. So when your CP is high, letís say you have 5000 pts, you need to win three games to make up one game the pts you lose. When people have high CP, they donít want to lose their hard earned points any more. If they have multiple devices, they start only playing the low CP one and transfer the pts to the high CP device. (That is human nature. LOL.) So some other people start complaining. Some are even quitting. That is bad for the Tanked community.

Here are my suggestions to fix this problem:

You can keep the current CP calculation system in lobby, but only the white players (CP pts less than 100) can play there.

For those CP high than 100, they MUST play in the VIP room. VIP room is a FIXED point calculation system. Let me explain:

For VIP team game, it does not matter how many CP people have, if your team wins/loses, you will get/lose same amount of pts. Letís say 40 pts, when your team wins, everybody in team wins 40 pts, on the other hand, when your team loses, everybody in team loses 40pts. For someone who intentionally (not because of connection loss) leaves in the middle of the game, if his/her team wins, his /her teammates will split the pts he/she is supposed to earn. On the other hand, if his/her team loses, he/she will lose 50% more points than his/her teammates. That way will encourage everyone to stay until the game finishes.

For VIP single game, it is a little complex. I call this a 60/50 pts calculation system.

For VIP single game less than four people:
1. Only two people game; winner gets 50pts and loser loses 50pts.
2. Three people game; winner gets 50pts, 2nd place loses 20pts and 3rd place loses 30pts.
3. Four people game; winner gets 60pts, 2nd place loses 10pts, 3rd place loses 20pts and 4th place loses 30pts.

For VIP single game more than four people:
1. Five people game; winner gets 50pts, 2nd place gets 10pts, 3nd place loses 10pts, 4th place loses 20pts and 5th place loses 30pts. If more than one 2nd place, they can split the 10pts or no point.
2. Six people game; winner gets 60pts, 2nd place gets 10pts, 3nd place loses 10pts, 4th place loses 15pts, 5th place loses 20pts and 6th place loses 30pts. If more than one 2nd place, they can split the 10pts or no point.
3. Seven people game; winner gets 60pts, 2nd place gets 20pts, 3nd place loses 5pts, 4th place loses 10pts, 5th place loses 15pts and 6th place loses 20pts. 7th place loses 30pts. If more than one 2nd place, they can split the 20pts or no point.
4. Eight people game; winner gets 60pts, 2nd place gets 30pts, 3nd place loses 0pts, 4th place loses 5pts, 5th place loses 10pts and 6th place loses 20pts. 7th place loses 25pts. 8th place loses 30pts. If more than one 2nd place, they can split the 30pts or no point.
5. If the game has one winner and others are all in 2nd place. The 2nd places lose same amount of points.

If a player loses enough CP and below 100pts, they will kick out from VIP room and only can play in lobby.

My 60/50 pts calculation system means you donít win more than 60 pts or lose 50pts in a game. That way you donít worry which device you are playing, because they are all equal. Even if you want to transfer pts from one device to the other, you require same amount of works to earn your pts.

All in all, the only way you can earn more points is to improve your skills. The more you play and the more you win, the more points you can earn.

Seth
02-03-2012, 12:47 AM
Hmm... yeah, I think I like the idea.. what does everybody else think?

A possible issue is during slow times I suspect VIP players will be waiting around too long for games to start. Also, when I turn on VIP room "forcing" for higher players, well, they get ornery. :sweatdrop:

I'm working on a huge update right now... will post some screenshots soon

yellow
02-03-2012, 04:51 AM
You need to be able to win more than 60 points in a game. If you have several players with over 1000 points in a game together having the winner get only 60 points pretty much sucks.

anonymous1
02-03-2012, 03:16 PM
You need to be able to win more than 60 points in a game. If you have several players with over 1000 points in a game together having the winner get only 60 points pretty much sucks.

For those who think winning 60pts a game is not enough, we can set a SPECIAL VIP room for those who
1. CP is high than 1000pts
2. are willing to have bigger rewards/risks

In this SPECIAL VIP room, we can add a POINT option. So we can enter the points between 100 to 300 before the game starts. The point calculation is similar that I mentioned above.

Keep in mind, you can win a lot when you win. you can also lose a lot when you lose.

yellow
02-03-2012, 04:18 PM
For those who think winning 60pts a game is not enough, we can set a SPECIAL VIP room for those who
1. CP is high than 1000pts
2. are willing to have bigger rewards/risks

In this SPECIAL VIP room, we can add a POINT option. So we can enter the points between 100 to 300 before the game starts. The point calculation is similar that I mentioned above.

Keep in mind, you can win a lot when you win. you can also lose a lot when you lose.

Well 60 is not enough and I'm sure many people will agree and losing points is part of the game. Remember most people who play do not look at these forums and a change like that will cause a lot of issues. Also too many rooms and too many point scenarios. The thing that makes tanked fun is its simplicity. The one thing I like is where you said POINT option. I brought a similar idea up a while ago to have games set up kind of like a poker lobby where you choose which game you want to play and have to put whatever amount the "buy in" is to play and players are paid out frm the pot of cp points.

Or I'm just more than fine with the system staying the same with some small tweaks.

H8beagles
02-03-2012, 08:15 PM
You need to be able to win more than 60 points in a game. If you have several players with over 1000 points in a game together having the winner get only 60 points pretty much sucks.

That's all fine and all but how many points do you plan to bring to the table? 0 points as usual after you went to the tavern?

H8beagles
02-03-2012, 08:28 PM
Beagles and deathmatch mode are the games of luck. Especially beagles mode, people just randomly release the beagles to the open space, in hope to hit someone. When there are multiple beagles around you, you are bond to hit one and that person whose beagle hit you gets lucky. They assign two beagles every time you respawn so you don't need to get a box unless you run out. Not like hardcore mode, people are born and respawn with nothing. You need to have ability to get the box, when to shoot, how to move your tank and when to use your protection and weapons. Hardcore mode is the most complex and fair mode.

My ideal for the game is to make the game fair and enjoyable. Here are my suggestions:

For beagles mode, don't assign anything when people born or respawn. Only way they can get beagles is to get the box. So people need to have the skills to get the box and kill others.

For deathmatch mode and crate king mode, only assign one health when people born or respawn every time. So people need to have the skills to get the box and kill others.

For Egypt map, nobody is allowed to be born or to be respawn in the middle of pyramid, no matter what mode they're playing. So people need to have the skills to get the box and kill others.

The whole point of this game is you need to have the skills to get the box and kill others.

You are missing the picture why most high CP players choose beagle mode. They have a way to lag on you so that during head to head battle, you can't shoot them more than 4 times while they can shoot you 6 times. Therefore you are guaranteed to lose. If it is on hardcore or death match, if you have health or shield, their trick still works but not very well. That's why most VIP or high CP players choose beagle mode.

How do they lag? Go and play these high CP players who choose beagle mode, especially those who choose map circle and you know what I am talking about.

anonymous1
02-03-2012, 09:23 PM
You are missing the picture why most high CP players choose beagle mode. They have a way to lag on you so that during head to head battle, you can't shoot them more than 4 times while they can shoot you 6 times. Therefore you are guaranteed to lose. If it is on hardcore or death match, if you have health or shield, their trick still works but not very well. That's why most VIP or high CP players choose beagle mode.

How do they lag? Go and play these high CP players who choose beagle mode, especially those who choose map circle and you know what I am talking about.

Hi Seth, does he tell the true about the "lag" thing?

yellow
02-03-2012, 09:34 PM
That's all fine and all but how many points do you plan to bring to the table? 0 points as usual after you went to the tavern?

I cant help it if I am addicted to their outstanding beverages and mesmerizing slots. I have made it known on here before I plan on blowing all of my winnings in the tavern while Seth makes his changes. I have blown it all and worked my way back up to 700+ points on many occasions only to lose it all again in pursuit of those legendary triple beagles. Don't worry Mr. H8Beagles I will quit my gambling and drinking with the guys and work my way back up the ranks to make my point donations to all of the professional Tank players on here.

yellow

yellow
02-03-2012, 09:38 PM
Hi Seth, does he tell the true about the "lag" thing?

yup yup... not sure how it happens but I have been shooting head to head with tanks on many occasions where we both start at full health and I die before I get close to killing them. I have also died a good 3 seconds after I have killed them and gotten the confirmed kill message that I killed them then 3 seconds later as I have started to move I day and it says I was killed by who I just killed.

yellow

H8beagles
02-03-2012, 11:43 PM
I cant help it if I am addicted to their outstanding beverages and mesmerizing slots. I have made it known on here before I plan on blowing all of my winnings in the tavern while Seth makes his changes. I have blown it all and worked my way back up to 700+ points on many occasions only to lose it all again in pursuit of those legendary triple beagles. Don't worry Mr. H8Beagles I will quit my gambling and drinking with the guys and work my way back up the ranks to make my point donations to all of the professional Tank players on here.

yellow

Mr. Yellow, you are missing the point. You are complaining about potentially not awarding enough points when there are multiple 1000 pts players but you bring nothing to the table. How is that fair to all players? 50/50 or 60/40 win/loss points sounds fair.

H8beagles
02-03-2012, 11:56 PM
yup yup... not sure how it happens but I have been shooting head to head with tanks on many occasions where we both start at full health and I die before I get close to killing them. I have also died a good 3 seconds after I have killed them and gotten the confirmed kill message that I killed them then 3 seconds later as I have started to move I day and it says I was killed by who I just killed.

yellow

Yellow, that's just standard lag, which I think is okay. The lag I am talking about is that the high CP player would freeze up on you for maybe one second and then you get shot 4 times straight while the high CP player gets shot 2 times. Most of the VIP players can do this so I think it is just a hack they share.

This is the reason why most high CP players choose beagle mode in single user lobby and avoid hardcore or death match. Their chance of winning diminishes as health and shields get in their way.

H8beagles
02-04-2012, 12:04 AM
Hi Seth, does he tell the true about the "lag" thing?

Try to play high CP players who's tank color is laserblue and you know what I am talking about. There are three I can think about right now.

There is another player who's name ends with MX and he is green and does beagle and circle. Hint hint.

All of them lag the same way.

Seth
02-04-2012, 12:11 AM
I don't know of any reason why playing with beagles would cause a mysterious lag... unless the FPS dropped from too many beagles being rendered on slower devices, which would cause an advantage to faster devices.

I think a lot of people assume hacks/tricks when they lag out (once you start suspecting everything is a hack, everything does start to look like a hack when you die..), but in fact it's just normal 3d/wifi weirdness and happening to everyone.

H8beagles
02-04-2012, 12:53 AM
I don't know of any reason why playing with beagles would cause a mysterious lag... unless the FPS dropped from too many beagles being rendered on slower devices, which would cause an advantage to faster devices.

I think a lot of people assume hacks/tricks when they lag out (once you start suspecting everything is a hack, everything does start to look like a hack when you die..), but in fact it's just normal 3d/wifi weirdness and happening to everyone.


Seth,

You have to see it for yourself to believe it. Most of these laserblue players does not lag until you are head to head with them. I think there is a hack around that you are not aware of it.

Also I have fast Internet connection so I know my speed is not an issue. I am not talking about when there are lots of beagles running. I am talking about when there are no beagles and just 2 players shooting head to head. And of course, laserblue tanks always lag when at the most important 3rd kill. This happened more than one time. The skills of these laserblue tanks to drop FPS is just superior.

yellow
02-04-2012, 01:17 AM
Mr. Yellow, you are missing the point. You are complaining about potentially not awarding enough points when there are multiple 1000 pts players but you bring nothing to the table. How is that fair to all players? 50/50 or 60/40 win/loss points sounds fair.


Trust me fella I get the point... like I said in my post I will gladly work my way back up in points just so I can bring something to the table. My point is that capping the most you can win at 60 is just silly. This opens a world of issues, if four 5,000+ players got into a game with each other you are telling me that after an intense game they would be happy with winning 60 points? If a 1000 point player plays 4 greens and wins he gets 60 points... ok, but if a green wins and the 1000 point player comes in last the green still only wins 60??? If that is the case you will never get a new tank into the top 10. If you have that many points and you want to play a bunch of low ranked tanks and they beat you then the deserves more than 60 points. The only way the that capping and having a fixed the point system would be fair is if everyone started over at 0... I think we all know how that would go over.

As far as the lag I do not believe people are hacking the game. I think people get to carried away with the hacking notion. I do believe however that people have learned little tricks or bugs that give an advantage... especially if they have a fast device on a good connection.

yellow

H8beagles
02-04-2012, 03:05 AM
Trust me fella I get the point... like I said in my post I will gladly work my way back up in points just so I can bring something to the table. My point is that capping the most you can win at 60 is just silly. This opens a world of issues, if four 5,000+ players got into a game with each other you are telling me that after an intense game they would be happy with winning 60 points? If a 1000 point player plays 4 greens and wins he gets 60 points... ok, but if a green wins and the 1000 point player comes in last the green still only wins 60??? If that is the case you will never get a new tank into the top 10. If you have that many points and you want to play a bunch of low ranked tanks and they beat you then the deserves more than 60 points. The only way the that capping and having a fixed the point system would be fair is if everyone started over at 0... I think we all know how that would go over.

As far as the lag I do not believe people are hacking the game. I think people get to carried away with the hacking notion. I do believe however that people have learned little tricks or bugs that give an advantage... especially if they have a fast device on a good connection.

yellow

I was thinking in line of 60 points per player but I guessed I read it wrong. 60 points per player equals to potential 420 points per single player game.

As far as bug/hacking/trick you are welcome to play these 2 players that ends with MX or SD and tell me what you think. You decide whether they are hack or bug. Whatever they are using, it is making average player into superior player.

yellow
02-04-2012, 04:01 AM
I was thinking in line of 60 points per player but I guessed I read it wrong. 60 points per player equals to potential 420 points per single player game.

As far as bug/hacking/trick you are welcome to play these 2 players that ends with MX or SD and tell me what you think. You decide whether they are hack or bug. Whatever they are using, it is making average player into superior player.

No problem... ya the way I read it is winner gets only 60 so that's what I was arguing but I see where you may have thought I was nuts if you thought it to be 60 points per player.

Even though I think its less hacking and more of bug/trick some players have a clear advantage.

yellow

anonymous1
02-05-2012, 03:19 PM
No problem... ya the way I read it is winner gets only 60 so that's what I was arguing but I see where you may have thought I was nuts if you thought it to be 60 points per player.

Even though I think its less hacking and more of bug/trick some players have a clear advantage.

yellow

Actually, a winner gets 60/50 pts per game is a lot.. If you write down the pts each time you win, then average them after 10 games, you will find out most of time it will be less than 60 or 50 pts per game under current point calculation system.

yellow
02-05-2012, 03:33 PM
Actually, a winner gets 60/50 pts per game is a lot.. If you write down the pts each time you win, then average them after 10 games, you will find out most of time it will be less than 60 or 50 pts per game under current point calculation system.

You are right in that many times you win less than 60 points, but many times these are lower cp games. Capping your possible winning at 60 would be a mistake. Think about it, if you get into a game where everyone has say 500+ points and you win but only come away with 60??? Not good...

anonymous1
02-05-2012, 07:11 PM
You are right in that many times you win less than 60 points, but many times these are lower cp games. Capping your possible winning at 60 would be a mistake. Think about it, if you get into a game where everyone has say 500+ points and you win but only come away with 60??? Not good...

If you a low CP-er and want to have a big win, you can always go to TAVERN. However, you want to have big win on the field, like Mr. iH8beagle says, you need to bring enough CP on the table. That is why we need a "SPECIAL VIP ROOM", here is my previous post:

"For those who think winning 60pts a game is not enough, we can set a SPECIAL VIP room for those who
1. CP is high than 1000pts
2. are willing to have bigger rewards/risks

In this SPECIAL VIP room, we can add a POINT option. So we can enter the points between 100 to 300 before the game starts. The point calculation is similar that I mentioned above.

Keep in mind, you can win a lot when you win. you can also lose a lot when you lose."

I would like to ask those who love Tanked so much, post their voices here. So that Seth can make a decision which can represent most of us.

Roadkill
02-05-2012, 07:33 PM
I have to agree with the lag or what ever you want to call it. Many times, you find yourself in a game were you are moving in molasses compared to your opponent. It's as if someone is controlling, and as such sucking the fps from the game.

I would also suggest when a game such as the small arena is chosen, that random generated powers be turned off. I can not even begin to tell you how many times I start that one with a dog when my opponent has several shields. There is no skill in winning or losing that one. That game should always start with everyone having the same powers or none at all. If not, then it is nothing more than a computer generated win or loss. You either have the power or you don't. Might as well go to the tavern and gamble.

yellow
02-05-2012, 07:37 PM
If you a low CP-er and want to have a big win, you can always go to TAVERN. However, you want to have big win on the field, like Mr. iH8beagle says, you need to bring enough CP on the table. That is why we need a "SPECIAL VIP ROOM", here is my previous post:

"For those who think winning 60pts a game is not enough, we can set a SPECIAL VIP room for those who
1. CP is high than 1000pts
2. are willing to have bigger rewards/risks

In this SPECIAL VIP room, we can add a POINT option. So we can enter the points between 100 to 300 before the game starts. The point calculation is similar that I mentioned above.

Keep in mind, you can win a lot when you win. you can also lose a lot when you lose."

I would like to ask those who love Tanked so much, post their voices here. So that Seth can make a decision which can represent most of us.

Ya sorry but I disagree with your scenario. Tavern is changing and it had nothing to do with what u bring to the table. To many what ifs... needs to be simple. I get what u are saying and i get your thought process but i dont think it will work for tanked.

tAnkGIRL
02-05-2012, 09:30 PM
If you a low CP-er and want to have a big win, you can always go to TAVERN. However, you want to have big win on the field, like Mr. iH8beagle says, you need to bring enough CP on the table. That is why we need a "SPECIAL VIP ROOM", here is my previous post:

"For those who think winning 60pts a game is not enough, we can set a SPECIAL VIP room for those who
1. CP is high than 1000pts
2. are willing to have bigger rewards/risks

In this SPECIAL VIP room, we can add a POINT option. So we can enter the points between 100 to 300 before the game starts. The point calculation is similar that I mentioned above.

Keep in mind, you can win a lot when you win. you can also lose a lot when you lose."

I would like to ask those who love Tanked so much, post their voices here. So that Seth can make a decision which can represent most of us.

I totally agree with anonymous1's FIXED POINT CALCULATION SYSTEM and SPECIAL VIP ROOM options. It seems more fair and more skill is required to earn your pts.

Abrams
02-08-2012, 03:44 PM
Trying to make things more fair... If you'd like to play for fun/practice, private rooms now do not give/take CP, so that's the place to do it.


So what if 2 friends want to play on the same team together, they get randomized and likely will not be on the same team. Coalition and I are RL friends who like to occasionally jump on and run together, but with the randomization crap we no longer can. Is there anyway we can once again run together. Also as a low ranked player it is very frustrating to win 1 point and lose 7. If I have to win 7 in a row to break even from one loss, there is really no point in even trying. This game has a great concept and I loved it when I could choose to play with my buddy, but now with the new changes it gives me a reason to stop playing. Hopefully there is a way we can play together again.

H8beagles
02-08-2012, 05:09 PM
If you a low CP-er and want to have a big win, you can always go to TAVERN. However, you want to have big win on the field, like Mr. iH8beagle says, you need to bring enough CP on the table. That is why we need a "SPECIAL VIP ROOM", here is my previous post:

"For those who think winning 60pts a game is not enough, we can set a SPECIAL VIP room for those who
1. CP is high than 1000pts
2. are willing to have bigger rewards/risks

In this SPECIAL VIP room, we can add a POINT option. So we can enter the points between 100 to 300 before the game starts. The point calculation is similar that I mentioned above.

Keep in mind, you can win a lot when you win. you can also lose a lot when you lose."

I would like to ask those who love Tanked so much, post their voices here. So that Seth can make a decision which can represent most of us.

I disagree with the VIP option. Its hard enough to get people to agree on the modes, now we have to agree on the points? Besides on the single players lobby, its all about how fast you can kill the noobs and how lucky you can find wounded tanks. I don't think we need another VIP room for that.

Also the auto switching is making more unbalanced teams. There are more 4-3 teams or 2-1 teams. Something has to be done on that.

Would like to have the status as to when will Seth implement fixed points calculation for win/loss. Current system is favoring lower points players.

boater
02-09-2012, 09:27 PM
So what if 2 friends want to play on the same team together, they get randomized and likely will not be on the same team. Coalition and I are RL friends who like to occasionally jump on and run together, but with the randomization crap we no longer can. Is there anyway we can once again run together. Also as a low ranked player it is very frustrating to win 1 point and lose 7. If I have to win 7 in a row to break even from one loss, there is really no point in even trying. This game has a great concept and I loved it when I could choose to play with my buddy, but now with the new changes it gives me a reason to stop playing. Hopefully there is a way we can play together again.


I agree, randomizer really takes away sometimes,... but then again, sometimes its nice just to get in and launch and not worry who teh partner is...
so why set up as teams with the randomizer then...

soccerfu
02-10-2012, 12:20 PM
I agree, randomizer really takes away sometimes,... but then again, sometimes its nice just to get in and launch and not worry who teh partner is...
so why set up as teams with the randomizer then...

yeah i agree with ya boater. BTW Seth i loike what you have done to the game since i have been gone!

boater
02-13-2012, 03:31 PM
i like the randomizer for what it is... but just have a certain number of tanks enter, then boom, it takes off and sets teams./. cheerio

i cant even figure it out now how it does it.. ranking? entrance? random???

whatever, I am bitter today.. all done for a spell... Ill miss tpn soccer and getting whooped by AGirl..
cheers bigdogg

Roadkill
02-15-2012, 02:16 AM
actually I really like the randomized teams. Some times you win, others you lose. But it is never like the old games where everyone ganged up on one side. Too many players here who were crap but would always play with their buddies who would help them win. Now at least, the teams are equal. Sorry to call out a few...but then if you don't like it, come see me. Lol

Abrams
02-15-2012, 01:57 PM
actually I really like the randomized teams. Some times you win, others you lose. But it is never like the old games where everyone ganged up on one side. Too many players here who were crap but would always play with their buddies who would help them win. Now at least, the teams are equal. Sorry to call out a few...but then if you don't like it, come see me. Lol


well my buddy and I WERE casual gamers, play 2 or 3 matches a day, the most points I have ever had was 180 so its not like we were destroying people lol. And I must say your wrong the teams are SOMETIMES equal, and sometimes not. The randomize doesn't work as advertised. I didn't mind fighting a bunch of high level guys with my buddy because we dont take this game seriously, Life is to important for that. It doesn't matter anyhow seeing as we don't play anymore.

Roadkill
02-19-2012, 02:32 AM
I must say your wrong the teams are SOMETIMES equal, and sometimes not. The randomize doesn't work as advertised.

I have to agree with you there. I guess seth figured random was just that and nothing more. I'm not sure what's so difficult about ranking the players and then moving them around to balance the teams, but then I am not writing the code. When you add in the number of times you or someone gets disconnected, winning is a crap shoot. No wonder so many gamble in the tavern...at least you know what to expect.

Seth
02-20-2012, 12:36 AM
I have to agree with you there. I guess seth figured random was just that and nothing more. I'm not sure what's so difficult about ranking the players and then moving them around to balance the teams, but then I am not writing the code. When you add in the number of times you or someone gets disconnected, winning is a crap shoot. No wonder so many gamble in the tavern...at least you know what to expect.

A true random stops an incentive to dump points to another player (or gamble) so you will tend to get placed on stronger teams (screwing normal players), which is what would happen with intelligent team building based only on xp.

Anyway, I'm going to revisit this soon, better teams can still be built by using a more advanced metric than just xp (win loss ratio, total games played, etc) , but I want to get some other balance changes in place before messing with it.

Roadkill
02-20-2012, 01:58 AM
A true random stops an incentive to dump points to another player (or gamble) so you will tend to get placed on stronger teams (screwing normal players), which is what would happen with intelligent team building based only on xp.

Anyway, I'm going to revisit this soon, better teams can still be built by using a more advanced metric than just xp (win loss ratio, total games played, etc) , but I want to get some other balance changes in place before messing with it.

You lost me in that first paragraph. I noticed where someone else said something about dumping. I have never understood how players dump points. Are you saying you can transfer points in the tavern?

I was thinking as far as balanced teams, you might want to consider total points and % wins.

players total points. Plus. Add to base ratio . Example base % total % for game
>100 +.01. .54. .55
>200 . .02. .54. .56.
>300 . .03. Etc. .57
>400 .04 .58
>500 .05 .59
>1000 .10 .64
>2500 .20 .74
>5000 .30 .84
>10000 .40 .94
>20000 .50 1.00

then sort players by there total % for game amount.

I'm not sure if the above will help you or not, but I wanted to offer it rather than just complaining.