View Full Version : FBO support

02-07-2012, 09:39 AM
Hi Seth,
are You able to post what should be changed to enable FBO on iOS/ Android devices? I can see that this extension is now ignored.


02-07-2012, 11:43 PM
Hey, sorry, have not looked into it yet. :sweatdrop:

I think you can use glGenFramebuffersOES/glBindFramebufferOES etc on iOS without doing anything special.

Hmm, maybe I'll try to get the FBO working across devices in Irrlicht soon, I could use the speed-up.

03-14-2012, 08:26 PM
So... one more thing. For render to a texture I have in code (not mine) irrDriver->setRenderTarget where a target is an iTexture - how can I combine it with direct GL ES generated buffer? I want to wrap this new texture on irrlicht object.

I was able to setup texture and so on but it looks like irr::driver is locking access to a texture. Any hint ?