View Full Version : Padlocks

12-11-2002, 05:35 PM
Once a padlock is picked, does it stay on after the person leaves, or does one pick remove it for just that person, or for all?

I don't see the point in buying a padlock (10 gold tags) if it can just be picked with one lockpick 100% of the time (1 gold tag) and lost. So I'm hoping I'm wrong and it doesn't disappear once it's picked...

12-11-2002, 11:48 PM
The padlock can't be destroyed. It must be re-picked each visit, even by people who have already picked it in previous days.

12-12-2002, 04:46 AM
What is the difference between different locks?

12-12-2002, 09:35 PM
Right now there is only one lock you can buy. So your choices are no lock, and heavy padlock.

12-13-2002, 08:40 AM
i just had a thought concerning padlocks...

in a long game they would become a pain in the ass because everyone would get them and you would have to set aside 2 gold tags a day just to visit people.

maybe when someone uses a lock pick on your padlock theres a tiny (say 1 to 5%) chance that they wreck it completely...

or maybe even a tiny chance that the owner of the padlock has forgotten to lock it so the person can get in without using a lockpick

and mimifish i know you're going to pick these ideas to pieces.... i mean its what you do http://www.rtsoft.com/iB_html/non-cgi/emoticons/smile.gif

12-13-2002, 03:14 PM
Since you invited me to say something... http://www.rtsoft.com/iB_html/non-cgi/emoticons/tounge.gif

In fact, it is a great idea. It's not a super-doper type of greatness, but...

But my idea would be to make the lock wearable. A lock that was picked by theif should be in worse shape than those that have not been picked. Since a lock-pick costs you a gold tag, why not make a padlock have a life of ten picks.

12-14-2002, 09:32 AM

Since your one the subject of lockpicks.

They dont show up in your inventory but if you go back to DiMart it does show you have one there.

I like the idea of the padlock wearing out after 10 picks.

Seasons Greetings,

12-14-2002, 01:43 PM
Quote[/b] (Guest @ Dec. 14 2002,4:32)]I like the idea of the padlock wearing out after 10 picks.
As do I. Permanent padlocks would seem to upset the game balance too much.

12-14-2002, 10:14 PM
I agree. Hmm, random breaking or 'wearing out'...

12-18-2002, 09:14 AM

Padlocks now show up in your inventory and its strength as well !!

Next I'll get the smoke alarm and test that.

Robert http://www.rtsoft.com/iB_html/non-cgi/emoticons/laugh.gif