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wartortle
01-10-2003, 08:58 PM
One of the places that doesn't do anything yet, is the incinerator. So I had an idea (which you can shoot down)...

The owner of an incinerator gets double the number of tags for each customer... but because incinerators are expensive, in the game, it would cost something like 200 gold tags.

It's already possible for customers to be worth double, so the logical step would be to get double tags too. The question is, would anyone save up for one?

Oh well, the name of this thread is wrong.

Lord.Gandalf
01-10-2003, 10:54 PM
200 gold tags?! lol


I got a total of about 400 TOTAL tag sales last round, and that was with a medalist for nearly the whole round.

Now, I could see it down to 80-100 golds, because then one can choose to go for extra turns, or double tags.

More turns adds extra BPs as well as some extra tags..

While double tags would give you quite a bit of tags to use to whatever one's will...

OR the Incinerator could just halve the costs of everything, but maybe only cut down hearses 1/3 of the cost down?

I'm sure Seth already has a plan for the Incinerator though.. http://www.rtsoft.com/iB_html/non-cgi/emoticons/wow.gif

wartortle
01-11-2003, 09:33 AM
If Seth has plans for the incinerator, I'll just crawl back into my dark, dank parlour (English spelling) and wait for those dead bodies to come in!

Seth
01-12-2003, 01:10 AM
Hmm.. the 'save up to the payoff later' strategy is already pretty well covered with hearses, I would rather use the incinerator in a different kind of way.

One issue is to make it correctly fit with the story, incinerators cut into profits (no expensive casket, service etc) so parlors see them as 'the enemy'. Maybe a plan where you need an incinerator to do a package deal with the church, hmm.

Lord.Gandalf
01-12-2003, 05:53 PM
Will there be an option to throw the priest into the incinerator? http://www.rtsoft.com/iB_html/non-cgi/emoticons/tounge.gif