View Full Version : gameboy advance

09-13-2003, 07:05 PM
Seth, ever think about making a Gameboy Advance game? You say you are working on games for phones and such (I think you said that somewhere).

It's pretty cool stuff, although I don't know how easy it would be to get an actual publisher (rather than just releasing a ROM, which would be lame).

For example, Dink would make a pretty awesome GBA game.

09-14-2003, 10:52 AM
Well, it'd be pretty crazy to work on a GBA game and then try to sell ROMS or something myself (and illegal I'm sure) so yeah, for the reasons you said, I never really considered it.

It would be cool to see Dink on a GBA though, although the changes it would require would be pretty massive. But hey, the source is out there, maybe someone will go for it. http://www.rtsoft.com/iB_html/non-cgi/emoticons/biggrin.gif

09-14-2003, 06:58 PM
You'd definitely need a publisher yes. I wonder, if someone made a complete game of really good quality, how you would go about getting it published, or if that would even be possible. Maybe you'd have to get the Official GB development kit first. I have no idea.

Graphically, Dink would be pretty easy to get going on the GBA, since tiled graphics are what it's built for. The script engine would probably need tweaking though.

I've been working on a game, right now most of it is "in theory", worked out in pseudo code. Right now I'm doing the Map editor, which is basically complete (using DX). It's a game that was originally going to be a door 10 (!) years ago. Actually, LORD2 looked a LOT like it, graphically. But of course, I was rather inexperienced then, and eventually Doors were no longer something you'd want to spend time making..
Thanks to this foul internet!

But, hopefully, I will finish this one.. http://www.rtsoft.com/iB_html/non-cgi/emoticons/Oo.gif

09-26-2003, 11:55 PM
Perhaps the GBA is a good idea for Dink. Its an ideal game, and theres definitely a market for it!

12-21-2003, 06:53 PM
You can make ROMs all you want, as long as there are no copyright violations. It is illegal to own a rom without having the actual game, due to the Archive Clause you may have a ROM and the cartridge, as long as one of them isnt being used. Same goes with mp3's, and DVD's http://www.rtsoft.com/iB_html/non-cgi/emoticons/smile.gif

So, technically, you can put Dink Smallwood into a GBA Rom, or Playstation game, or anything, legally http://www.rtsoft.com/iB_html/non-cgi/emoticons/smile.gif

12-30-2003, 04:30 AM
I dont know anything about game programming, but im sure you could also add a little bit more to the storyline on the gameboy advanced. or, you could go all out and try to make the first two-cartridge gameboy game. I know I would buy it http://www.rtsoft.com/iB_html/non-cgi/emoticons/cool.gif

12-30-2003, 06:51 PM
GB carts can hold quite a bit. The larger ones are 16 megabytes (eg. the Pokemon RPGs), and there will probably be 32 megabyte ones soon (if their aren't already).
Which doesnt sound like a lot, but you gotta work with what you've got. There are ways to cram huge maps in small spaces...

01-10-2004, 10:29 AM
Well, you don't have to get software and hardware from nentindo....you can get a gba engine for free and nentindo cannot do anything about it. Same with the cartridge maker where it makes a .gba file a cartridge(Cartridge required, of course.) I saw some of those once...getting those saves a lot of money. Nentindo charges half of $1,000,000 for software and hardware. That's $500,000! (I'm not sure if it's for everything, probobly for gamecube.)

01-10-2004, 11:04 AM
Hey, Seth, guess what? I got you some links. If you don't want them, well, someone else may be interested.
For the Link thingy that makes cartitridges:
cartridge maker (http://www.eagb.net/advance/hr13.html)
For the GBA game enginge:
GBA engine (http://www.psxa2z.com/dp/detail/PD2301.html)
Oh, and they are perfectly legal...don't worry about breaking the law.

01-19-2004, 01:37 AM
Now you know Seth would never use someone elses engine to make a game! That just wouldn't be Seth-like.

Still I bet his work in the fairly niche market of cel-phone games should prove lucrative, as I doubt there are many people making quality games for them yet.

for GBA flashcarts I would suggest : www.success-hk.com
it's out of Hong Kong.