View Full Version : A۩LORD

01-16-2005, 05:38 AM
My dmod AmoebaLord is half done.

You play a farmer
Killable teenagers
R-Potion (+1 random attribute)
Smokeable pot
2 Map files
Sell your property
8+ Lands
32-bit color
Purple Potion: Pour some on the ground and it explodes
Precision Spells
Several Hundred new graphics
Unique, somewhat-twisted humor
Lots of characters that you'll probably end up killing
Set things on fire
Did I mention killable teenagers?

This is the prequel to Rip Van Dinkle, a demo will be out soon

01-17-2005, 08:13 PM
what program did u use because im going to self teach myself how to operate it to make a game i got idfeas i need to unfold thenm

01-21-2005, 12:43 AM
I'm using the dink engine, with dinkedit (came with the game) and windinkedit (found at the dink network).

01-22-2005, 04:27 PM
I get the file DFARC.ZIP and yunzip it and then get to another file and then go thru two boxes and the last one is .diz and from ther eit doesnt do anything what now~?


01-23-2005, 08:04 PM
After you unzip it (I don't fully remember), it should be in C/Program Files/Dink Smallwood/

dink holland smallwood
02-03-2005, 08:46 AM
When you are gonna make a dmod it is easier to get a skeleton dmod. The standard file that you need to run a game and make one are included. You can get a skeleton dmod on
dinknetwork (http://www.dinknetwork.com)
in the development files.