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Thread: 3D graphics API?

  1. #1
    Squire Otto (Strange) Halmén's Avatar
    Join Date
    Sep 2006
    A city called Loviisa, in southern Finland, Europe.

    Default 3D graphics API?

    Is there a 3D graphics API coming in next versions of ClanLib? (that is, a C++ abstraction for OpenGL 3D functions) There are already some classes for wrapping lights, textures etc. but will there be classes for loading texture mapped 3D models, 3D (skeletal) animation, 3D collision detection and stuff you see in commercial game engines? I would like to know if I'll just have to wait a while or try making my own for one of my projects.
    In Finnish, "Strange" is spelled "Outo" which is very similar to my real first name, but that's not the main reason why my friends chose to call me that...

    No homepage yet, but when my raycaster becomes good enough to be released, I'll make one.

  2. #2
    ClanLib Developer
    Join Date
    Sep 2006
    Bergen, Norway


    There are no such plans in the near future.

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