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Thread: CL_InputEvent.str on Mac OS X

  1. #1
    Peasant
    Join Date
    May 2007
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    Default CL_InputEvent.str on Mac OS X

    Hi,

    I am developing a cross-platform game, using moslty Windows and Mac OS X.

    I connect the key down signal to a function in my main menu class where the player can enter his name. I use CL_InputEvent.str to get the string generated by the keypresses.

    On Windows this works fine, but on Mac, whenever I press shift, it generates a capital "A". So when I write "Name", it will return "AName", which is not what I want. Is this a known bug or do I do something wrong?

    Thanks.

  2. #2
    Administrator Seth's Avatar
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    Jul 2002
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    Default

    This sounds like a giant bug, will take a look. Are you using the latest version on SVN?
    Seth A. Robinson
    Robinson Technologies

  3. #3
    Peasant
    Join Date
    May 2007
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    Default

    I'm using 0.8.0 release and don't know whether this is fixed in SVN.

  4. #4
    Peasant
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    May 2007
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    Default

    Hi,

    has there been any progress on that?

    Thanks,

    Nokturn

  5. #5
    Administrator Seth's Avatar
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    Sorry haven't had a chance to play with it. Input WAS modified and fixed up a bit on the Mac since the release though (system cut and paste support was added too) so you should definitely be working from the SVN source at this point.

    The plan is to eventually get a 8.1 release out there.
    Seth A. Robinson
    Robinson Technologies

  6. #6
    Peasant
    Join Date
    May 2007
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    9

    Default

    I tried the SVN version and unfortunately it didn't change a thing about how the shift key is handled. I also noticed that pressing the apple key gives you a lowercase a and control gives you a space. Strange.

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