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Thread: Light flares and magical effects

  1. #1
    Lesser Wizard
    Join Date
    Nov 2006
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    California
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    101

    Default Light flares and magical effects

    I was wondering how Novashell will handle light flares and "magical effects". For instance see this screenshot of a game. How might one create that blue bolt of power effect in Novashell? Here's another example - from diablo 2. Will we have to create some kind of animate image / png with some kind of saturation applied? Or will there be flare/spark/beam effects?

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
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    5,377

    Default

    I'm going to be adding a way to set the "blending mode" so "additive" and some other modes can be used, these should be handy for lights, effects.

    I would love to do some 3D effects too (light ribbons, lightning, etc), but it's pretty low priority at this point, so png sequences are pretty much where we're at now. A particle system is planned.
    Seth A. Robinson
    Robinson Technologies

  3. #3
    Lesser Wizard
    Join Date
    Nov 2006
    Location
    California
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    101

    Default

    That's cool. Having blending modes will do nicely.

    I can't wait to see the particle system... smoke, flames, sparkle trails, exploding barrels, etc.

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