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Thread: how does clanlib support other language?

  1. #1
    Peasant
    Join Date
    May 2007
    Posts
    7

    Default how does clanlib support other language?

    Clanlib draws text with the picture of alphabet,it is a good idea.But if the text have no alphabet,how can i do it? ect,Chinese,Korean,Japanese.

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,377

    Default

    I think unicode support is is/will be in 0.9. 0.8 isn't very unicode friendly at all... (the GUI works in terms of 8 bit chars)

    In 0.8, if you didn't have much text and no input, one option is writing your own font displayer or even just localized bitmaps for each displayed text. (I'm stuck doing this on cellphone games a lot)
    Seth A. Robinson
    Robinson Technologies

  3. #3
    Peasant
    Join Date
    May 2007
    Posts
    7

    Default

    I want to make a RPG game,so it has lots of text to output.
    I think unicode support is the best choice.When we can get the clanlib 0.9?

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