Hello to all,

How can I draw some rectangles and text strings into my custom image (or, maybe, custom pixel buffer or custom graphic context)? And then draw this graphic context on the screen?

This is needed when I have a lot of static text to be drawed, because of the simple font.draw() is very slow for the real-time rendering with good FPS's (when there are > 1000 symbols).

Thanks!
Alexey.