Hello all!

The collision detection in the SpriteRTS example program seems a little loose on the helipad building. The tanks sometimes collide with the helipad and bounce off, but sometimes can drive through it. And sometimes the tanks drive into the helipad and then can't get out.

I've used the SpriteRTS as a base for my project and was wondering if it is possible to improve the collision detection? I would be happy with detection that erred on the side of caution if thats possible. I tried to use the accuracy_high keyword to improve it but that didn't seem to work.

I'd appreciate any help,