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Thread: Producing Standalone Games in Novashell

  1. #1
    Peasant
    Join Date
    Dec 2007
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    6

    Default Producing Standalone Games in Novashell

    Hey, all

    Trying to determine what "Free to use and distribute stand-alone games." means in the home page of Novashell...

    If I built a game in Novashell, can I package it nicely so that it is a simple installation for people? Or would they have to install Novashell, a set of libs, then my game? Is there a way to make the finished product a simple install is, I guess, the basic question.

    Thanks!

  2. #2
    Peasant
    Join Date
    Oct 2007
    Posts
    7

    Default

    I think you can make your game and distribute it in any way you want, and you can even sell it. It's that great. But if you plan on doing so, you'll have to pay royalties to fmod team, since it uses fmod. You need to disable fmod and enable clansound instead to avoid that.

  3. #3
    Peasant
    Join Date
    Dec 2007
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    6

    Default

    That's good to know. Do you know about packaging the game? Ie, making a single file, single step installer?

  4. #4
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,377

    Default

    Basically to package a game you would get it where you want and zip it (including all the novashell files, just delete the ones that aren't used, like the example worlds) or use something like NSIS, a great free installer. (the one used to package Novashell, scripts are included in the Novashell SVN that do this)

    You can rename game.exe to something else if you want.

    I'm planning on putting out a little freebie stand-alone game using Novashell as an example, complete with NSIS installer script at some point.
    Seth A. Robinson
    Robinson Technologies

  5. #5
    Peasant
    Join Date
    Dec 2007
    Posts
    6

    Default

    Sweet, that sounds good. I just want a nice, one-step install and it sounds like that's possible. Cool. The system looks GREAT.

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