Results 1 to 6 of 6

Thread: New Animations

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Peasant
    Join Date
    Mar 2008
    Posts
    9

    Default New Animations

    I'm trying to make a brawler/platformer mod and I'm having trouble getting new animations to work properly in the Tree World example.

    I tried hooking up an animation to player for air attacks and jumping, but no matter what I try I can't get it to work right. I'll attach my most recent update of the tree world example here in case anyone wants to check it out and offer some help.

    I did however manage to get double jump working along with the standard idle and run animations. The main problem I have with forcing new animations to play is that they won't play the reverse animations properly and won't stop looping the animation, unless its turned off in the xml file. I saw that the ladder animation also used a forced animation and was able to turn it on or off using the EnterLadderMode() and ExitLadderMode functions, but I could not emulate that with the CheckForJump and ProcessJump function that I added.

    It seems I can't upload the whole game so I'm just attaching the script file for the player instead. It has all the code I'm having trouble with.
    Attached Files Attached Files

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •