I just wanted to check if anybody here has ever seen something alike. When i debug my game, it works fine. But when I run my game without the debugger, it won't show any images.

I confirmed through other means that the CL_Surface draw function is called and that CL_Surface contains a valid image. All the other stuff like flip and keepalive is also going well (it works in the debugger, so this should be fine). I'm not running multi threaded, so it couldn't be a timing problem?

The only thing I got showing on the screen at the moment, is the color of the CL_Display->clear(CL_Color) function.

Has anybody seen this before? I'm using clanlib 0.8