hi, i have a problem with an application developed under a gentoo system. actually, i have a development version and a deployment (stripped down with only few things) version. in the development version no problem, all goes fine, in the other system i can run only application without sounds (sprites and other things works well). have no problem initializing sound (CL_SetupSound and CL_SoundOutput), and even declaring a CL_SoundBuffer gives no problems, if i put in the code an instruction to load a sample (suono=new CL_SoundBuffer("suono",risorse)) i get a segfault. if it can be useful i have can post the valgrind output. both systems are gentoo, and clanlibs are compiled with the same flags (vorbis opengl). the sample however is a .wav.

any ideas?