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  1. #1

    Default A Castlevania/Metroid type game

    Well, I kinda suck at coding, but the basic concept is starting to come together here. Eventually it will be a Castlevania/Metroid flavored adventure game with several levels, but right now it's just one map (or two if you count the interior) with a few zombies. There's also still lots of code recycled from Tree World and the Top View RPG test game, but most of that will be replaced as I go.

    That said, it controls like sort of like Tree World, only WASD moves and enters doors, control attacks, E is the action button, and space jumps. Escape opens the inventory/save/exit menu a la RPG, but for some reason, the weapon equipping option broke yesterday. There's only one weapon so far, so that's not too bad.

    The player sprites are really heavy too (4.5MB for the character, 3 for the sword), but they'll be compressed later once the animations are final. Plus it probably makes for a good stress test.

    Anyhow, two screenshots are attached to the post, and if you can download the zip here. I'm making/running this in Windows, if that makes any difference.
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  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002


    Awesome work, really coming together!
    Seth A. Robinson
    Robinson Technologies

  3. #3
    ClanLib Developer
    Join Date
    Sep 2006
    Bergen, Norway


    Looks awesome - really nice graphics! Have not had a chance to download yet, as I am on vacation.

  4. #4
    Join Date
    Jan 2008


    Great level, I really like the platform layout for the castle and the graphics look very good.
    About the equip error. Changing g_activePlayerItem to g_activePlayerItem.item on line 89 in item_menu.lua seems to have gotten rid of the equip error atleast for me. Not sure if it's the right way to do it though, I only took a quick look.

  5. #5
    Join Date
    Nov 2006


    well looks like someone will have the first completed game out (not counting Seth's as he's the developer).

    Was hoping it would be me, but i'm a bit lazy.

  6. #6


    Thanks for the kind words, I'm glad everyone likes it so far.

    Mikael, that would seem to be the right way to fix it. Not sure how it happened, but I must have doubleclick/copy/pasted the string sans the .item bit while testing it with a forced item name. Thanks for figuring that out!

    Uhfgood, don't worry, you still have a good chance of completing your game before me. I'm lazy too, and have probably have my sights set far too high for one person.

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