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Thread: LuaC

  1. #1

    Default LuaC

    Hey Seth, have you ever considered making a batch application to compile the Lua scripts with LuaC?

    The support is already integrated...

    If you have, can you enlighten me on your experience/knowledge of it so I can implement it?

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002


    Yeah, this is on my todo list.

    I plan to support smart compiling on the fly (compares filedates and only updates from source while needed) and also pre-compiling everything and killing the source when using the planned internal game packing utility.

    Script parsing has just been so fast I haven't bothered yet as security hasn't been an issue yet.
    Seth A. Robinson
    Robinson Technologies

  3. #3


    My only concern is the networking library I am developing. It would all have to be scripted meaning players could change packet data and hack big time.

    Ill look into this also if you don't get around to it.

  4. #4


    Networking..... hmmmm... sounds tasty!



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