Just recently got 0.8 installed and working (version 0.9 just won't work). Now I'm testing how ClanLib is going to work with my game solution as well as learning how to code with ClanLib. I'm using Surface.cpp from the Examples directory. I've gone through the code and understand most of what is happening there so decided to change one of the surfaces to a TGA file (32bpp), which is where all of my graphics will be. The app worked fine until I placed the PCX image, 8bpp, over my 32bpp TGA file. The video creates a mess. However, it works just as expected when the 32bpp TGA is placed over the 8bpp PCX. What are some things I need to watch out for when dealing with overlaying graphic images in ClanLib?