I've noticed when I use the add_clipped_frames portion of a sprite description, then scale that sprite up, the frames go a little awry.

In particular it looks like the texture might be wrapping at some points, and it seems the final frame of each row is slightly offset by a pixel.

I've verified my numbers several times and even tried different clipped frames. The graphics are used in a production game so I know they aren't off (and I've double checked the spacings, sizes, etc).

It only seems to happen when scaling the sprite up. Sprite is created by first making a sprite description, using CL_Texture to add_clipped_frames, then constructing a sprite out of that.

Let me know if you need more details or are unable to reproduce.

This is the latest release version of CL 2 (2.0.2 I believe it is).