Results 1 to 9 of 9

Thread: how about iPhone support?

  1. #1
    Peasant
    Join Date
    Jun 2009
    Posts
    5

    Default how about iPhone support?

    Hello there,

    First off all great work Seth! It'll be nice to see some roadmap of your engine.

    Please can you tell us how about iPhone/PocketPC support? Do you want to port the engine on others platforms than PC?

    I'll be gratefull for ansfer.

    Best regards,
    Andrzej Koloska

  2. #2
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,380

    Default

    Hi Andrzej,

    I think an iPhone port (of the runtime, without the editor..) is likely at some point, but I couldn't give a time-frame on when I would do that, or say I definitely would.

    It sort of depends on when I need lua/tilemap/2d physics features on the iPhone.

    Less sure about PocketPC, I haven't worked with one of those in a while. But if I did an iPhone port, it means ClanLib 1.0 is now GL ES ready so it shouldn't be too big a deal.
    Seth A. Robinson
    Robinson Technologies

  3. #3
    Peasant
    Join Date
    Jun 2009
    Posts
    5

    Default

    Thanks for fast reply.

    You have some engine development roadmap? Or you'r now fixing bugs, and have no idea for a long term engine development?

    Sorry for asking

  4. #4
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,380

    Default

    Yep, it's more or less done and I'm just fixing bugs at this point.
    Seth A. Robinson
    Robinson Technologies

  5. #5
    Peasant
    Join Date
    Jun 2009
    Posts
    5

    Default

    last part of questions:

    - if someone will give you couple of new fearture list, you'll reconside implement them on engine?

    - if someone will add new fearture it's posible to share it with you, and you'll be able to add them to repository?

    - can I make Novashell game development blog? (basicly learn ppl to make games using your engine)

    - can I make Novashell port to iPhone (not commercial project) and share it with you?

    - can you consider to start bugs public database? (I mean flyspray or bugzilla) everyone will be able to view, add and maybe repair bugs. I think that engine community is poor, and maybe you should think about that.

  6. #6
    Lesser Wizard
    Join Date
    Mar 2008
    Posts
    124

    Default

    Quote Originally Posted by Seth View Post
    But if I did an iPhone port, it means ClanLib 1.0 is now GL ES ready...
    Which would make a Pandora port a lot more feasible

    By the way, this may be useful when it comes to making ClanLib GL ES ready.

    To spread the word and show the world how great the system is, I think it would be good to get (run-time at least) versions of Novashell out in as many of the homebrew scenes as possible. I'm sure there are plenty of people with PSPs, Wiis etc... who would like a way to create their own games. I guess it would be pretty difficult to port to all these systems though!

  7. #7
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,380

    Default

    - if someone will give you couple of new fearture list, you'll reconside implement them on engine?
    I'm happy to consider any feature requests.

    if someone will add new fearture it's posible to share it with you, and you'll be able to add them to repository?
    Sure! Unless it was ugly code, or broke existing things. After someone sort of 'proved' them self with good patches, I'd have no problem giving them full commit access to svn as well.

    - can I make Novashell game development blog? (basicly learn ppl to make games using your engine)
    Sure!
    - can I make Novashell port to iPhone (not commercial project) and share it with you?
    Sure! By the way, you actually DON'T have to share it back with me, and you CAN use it in commercial projects. (Of course, sharing is the nice thing to do, right? ) (zlib style licenses are great)

    - can you consider to start bugs public database? (I mean flyspray or bugzilla) everyone will be able to view, add and maybe repair bugs. I think that engine community is poor, and maybe you should think about that.
    I feel such a database would only really be useful if there were multiple developers (there isn't) otherwise I think posting about bugs in the forum is working out ok for now.
    Seth A. Robinson
    Robinson Technologies

  8. #8
    Peasant
    Join Date
    Jun 2009
    Posts
    5

    Default

    thanks Seth for ansfers.
    btw Is there any downloable version of 'Novashell Scripting Reference' ?

  9. #9
    Administrator Seth's Avatar
    Join Date
    Jul 2002
    Location
    Japan
    Posts
    5,380

    Default

    Hi, there currently isn't. Maybe I should be packaging a version with the main program, hrm.

    If you are running windows you can build your own version of the docs using the batch file script "win_make_docs.bat" in the scripts folder. (after you checkout the svn tree)

    It requires NaturalDocs to be installed.
    Seth A. Robinson
    Robinson Technologies

Similar Threads

  1. Clanlib 2 Iphone and other ports possible?
    By sandelz in forum Official ClanLib SDK Forums
    Replies: 2
    Last Post: 05-06-2009, 11:09 AM
  2. making a game for the iphone
    By Phonetools in forum Novashell Game Creation System
    Replies: 1
    Last Post: 04-09-2009, 10:53 PM
  3. Support
    By in forum Dink Smallwood HD
    Replies: 0
    Last Post: 07-08-2004, 05:37 AM

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •