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Thread: NetGameClient::connect() never failing?

  1. #1

    Default NetGameClient::connect() never failing?

    Hi !

    Just a quick question :
    When I execute my client program without my server program up, the NetGameClient.sig_connected() is still received.
    Does that mean that when the server refuses the connection, tthe wrong signal is sent?


  2. #2


    some precisions :

    The first time i execute the client, there is a sig_connected folowed imediatly by a sig_disconnected, as it apparently is supposed to behave.

    But, when i execute the client a second time right after, the sig_disconnected signal is not sent and my client is waiting for a server response.

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