I noticed that the objects have the property flipY...
Can I set it using LUA? I want the player to be able to flip (instantly, not even animated) the player paddle, so he can use a certain side with a certain property...
I looked around, and found only a way if I hacked the C++ source, but since seemly the LUA api can do some undocumented stuff, I suppose that it can edit some properties too...
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