1. Apparently VC++ 2010 Express doesn't come with a PSDK, so I had to link the project to gl.h and such from another location. No biggie.

2. I'm getting errors compiling the Debug GL Win 32 version of RT3DApp in AudioManagerFMod.h (17):


Code:
#if !defined RT_WEBOS && !defined (ANDROID_NDK)

#include "fmod/api/inc/fmod.hpp"
#include "fmod/api/inc/fmod_errors.h"
I found the fmod library in the iOS folder, but nowhere in the SVN root. Ideas?

Excited to try this out! Thanks so much for sharing!!!