SVN change log:

* Added flipX and flipY parms to OverlayComponent
* Added AnimateEntitySetMirrorMode helper function
* Added AnimateStopEntityAndSetFrame helper function
* BUGFIX: Using AnimateEntity no longer ignores the last frame in the anim
* BUGFIX: Using AnimateEntity with bounce mode no longer makes the anim play at half speed
* Audiere audio manager no longer crashes if a sound cannot be loaded. Shows error message
* Some misc improvements to the animation helper functions
* Added BaseApp::SetFPSLimit() helper function
* FPS limit is now respected by Windows builds, useful for testing artificially slow framerates to see how your game will behave
* OSX: CHAR_RAW keys now always return uppercase, same as windows
* OSX: Now respects MESSAGE_FINISH_APP (this is sent when you hit escape from the main menu in the RTSimpleApp example)

* Updated Irrlicht to the gles 1.7.1-beta branch. To make RT3DApp compile again I had to:

* (in xcode) Had to add shared/irrlicht/include/EAttributes.h to project (so it could find it)

Removed the following files from project:



Note: Irrlicht GLES now has some GLES 2.X support but this is not exposed by Proton yet as Proton itself is GL 1.X only .. so far

Good news: Irrlicht seems to be a lot faster now!