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  1. #1
    Lesser Wizard
    Join Date
    Nov 2010
    Location
    Los Angeles, California, United States, United States
    Posts
    126

    Default Entity/Component Design (consider my mind blown)

    I know that MVC doesn't really have a good fit in game development, but what would you suggest in terms of organization and functions of Proton Entities and Components in a 3D game? I'm assuming there should be some separation between game logic, state, input and view, but how/where. Could you give us a few suggestions beyond the (really great) articles you have provided?

    I'm obviously new to component based game design, but I like the idea, despite the slight performance impact.

    Can't thank you enough for your work! Keep it up!

    Update: for those of you who haven't read it yet, check this out:

    http://www.rtsoft.com/wiki/doku.php?id=proton_entity

    http://www.rtsoft.com/wiki/doku.php?...n_entity_part2
    Last edited by BigBMan; 01-12-2011 at 04:06 AM.

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