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Thread: [v 2.3.3] How to draw "layers"?

  1. #1

    Default [v 2.3.3] How to draw "layers"?


    I'd like to draw my sprites to a container or layer that would be drawn to the main GraphicContext afterwards but I can't seem to find a way that doest involve copying raw data from the sprites to some buffer.
    Is there any other target for the CL_Sprite/Image::draw than the GraphicContext?

    My problem doesn't involve rendering order, its more about intermediary drawing targets that wont change much.

  2. #2
    ClanLib Developer
    Join Date
    Sep 2006
    Bergen, Norway


    You can use a FrameBuffer to render anything into an offscreen texture. Check out the Canvas example.

  3. #3


    I'll check it out. Thanks.

    Well, that and some OpenGL basics helped a lot. Thanks again!
    Last edited by Lothiack; 09-30-2011 at 03:23 AM.

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