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Thread: When will the Proton's c++ flash target be released public?

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  1. #1
    Serf
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    Talking When will the Proton's c++ flash target be released public?

    Since Adobe just release the Alchemy 2(FlasCC), hope Proton can include those files supporting Flash target in SVN if possible

  2. #2
    Administrator Seth's Avatar
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    Hey, I hope to put it all online (including the GLES 1.X adapter I wrote) and have a decent tutorial on setting it up on the proton page within a week or two! The latest version broke something so I need to go in and fix it first, (I haven't compiled since a fairly old beta) but time has been hard to come by as I'm gearing up for a new game release. But yeah, gonna do it.
    Seth A. Robinson
    Robinson Technologies

  3. #3
    Serf
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    Cool

    Looking forward to it, Seth. I really like the entity-component way of Proton's SDK for game coding, you've done a greate Job!

  4. #4
    Squire
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    Oh sad to see I will have to wait 2 weeks, wanted to use flash target for this Ludum dare ! will have to wait for the next one I guess, but thank you seth!!!! thank you for all the work you had been doing all this time
    Zaxuhe//
    Game developer

  5. #5
    Administrator Seth's Avatar
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    Quote Originally Posted by Zaxuhe View Post
    Oh sad to see I will have to wait 2 weeks, wanted to use flash target for this Ludum dare ! will have to wait for the next one I guess, but thank you seth!!!! thank you for all the work you had been doing all this time
    I'd also like to have the latest flash stuff ready before this weekend in case I do ludumdare too. (I did use it last time) .. I tried to get it all working yesterday but ran into some frustrating snags, I'll see what I can do though..
    Seth A. Robinson
    Robinson Technologies

  6. #6
    Administrator Seth's Avatar
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    Update: Proton Flash stuff is now committed, it should all be there!

    Here's the get started/info page

    Please let me know if I screwed anything up and you can't get RTBareBones/RTSimpleApp compiling in Flash, or if anybody has improvements to donate.
    Last edited by Seth; 12-13-2012 at 05:15 AM.
    Seth A. Robinson
    Robinson Technologies

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