proton:win_3dapp
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| proton:win_3dapp [2010/11/07 11:06] – seth | proton:win_3dapp [2010/12/22 03:35] (current) – seth | ||
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| This app combines the features of the previous apps with the powerful 3D engine [[http:// | This app combines the features of the previous apps with the powerful 3D engine [[http:// | ||
| - | I integrated it over a couple days [[http:// | + | It's based on the Irrlicht GLES 1.7.1 beta branch. |
| Key points about how I integrated it: | Key points about how I integrated it: | ||
| * I don't use any of Irrlicht' | * I don't use any of Irrlicht' | ||
| * I added a custom texture type so it could read my .rttex format, including pvrct. (PowerVR compressed textures that iOS stuff uses) | * I added a custom texture type so it could read my .rttex format, including pvrct. (PowerVR compressed textures that iOS stuff uses) | ||
| - | * It supports only two renderers, GL and GLES V1.X. | + | * It supports only two renderers, GL and GLES V1.X. |
| * It is able to load texture formats that Proton can't, including .jpg and .png directly | * It is able to load texture formats that Proton can't, including .jpg and .png directly | ||
| * You can use Proton' | * You can use Proton' | ||
| Line 18: | Line 18: | ||
| ====You built RTBareBones and RTSimpleAPP, | ====You built RTBareBones and RTSimpleAPP, | ||
| - | This tutorial assumes you already did [[proton: | + | This tutorial assumes you already did [[proton: |
| ====Compiling RT3DApp on Windows==== | ====Compiling RT3DApp on Windows==== | ||
proton/win_3dapp.1289128014.txt.gz · Last modified: 2010/11/07 11:06 by seth
