proton_features
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| proton_features [2010/12/27 05:42] – seth | proton_features [2018/07/28 07:54] (current) – seth | ||
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| === Features === | === Features === | ||
| - | * Create | + | * Create games and apps that run on nine platforms in C++: OSX, Win, iOS, Android, |
| - | * Entire | + | * For non console apps, entire |
| - | * System specifics are totally | + | * **In App Purchase** integrated for iOS, Android, and webOS through a single interface (IAPManager) |
| - | * Scene graph component based system that handles game and GUI objects together (they are the same thing) | + | * Third party systems integrated: [[http:// |
| + | * System specifics are abstracted, hiding the gotchas and caveats of each platform, while still harnessing | ||
| * Sigslot based (with boost:: | * Sigslot based (with boost:: | ||
| - | * Supports screen stretching | + | * Supports |
| * Internal component based GUI system with menus, buttons, scrolling, text input (supporting hardware and soft keyboards) | * Internal component based GUI system with menus, buttons, scrolling, text input (supporting hardware and soft keyboards) | ||
| - | * Particle system (LinearParticle) | + | * 2D and 3D Particle system (LinearParticle |
| - | * Font system supporting in-line coloring, kerning, scaling, wrapping. Imports BMFont generated fonts. | + | * Font system supporting in-line coloring, kerning, scaling, wrapping. Imports BMFont generated fonts. |
| - | * Simple to use Sound Manager | + | * Simple to use AudioManager |
| - | * Portrait and landscape mode support with rotation/ | + | * Automatic internal handling to seamlessly deal with power-of-2 texture limitations |
| - | * Automatic internal handling to get around | + | * Socket and HTTP classes, in-game file downloading, Enet based UDP support, IPV6 compatibility |
| - | * Socket and HTTP classes, in-game file downloading | + | * Powerful 2D image handling with scaling, tinting, rotation, animation, image conversion |
| - | * Powerful 2D image handling with scaling, tinting, rotation, animation | + | * FileManager that transparently handles decompressing files when needed, supports mounting zips as filesystems, automatically mounts Android .apks |
| - | * FileManager that transparently handles decompressing files when needed, supports mounting zips as filesystems | + | * Get abstracted input from touch, mouse, DInput, iCade, Xperia gamepad, 60Beat Gamepad, accelerometer. |
| - | * Touch screen, accelerometer, and vibration support | + | * RTPack command line tool intelligently handles image conversions to .rttex format, a wrapper that handles multiple formats including |
| - | * RTPack.exe command line tool intelligently handles image conversions to .rttex format, a wrapper that handles multiple formats | + | * Requires minimum outside dependencies for portability, most are included (such as libjpg, libpng, a small subset of boost, etc) |
| - | * Requires minimum outside dependencies for portability | + | * Large group of cross platform utility functions suitable for stealing if you want (Such as RemoveDirectoryRecursively, |
| - | * Large group of cross platform utility functions suitable for stealing if you want (Such as RemoveDirectoryRecursively, | + | |
| - | * Supports premultiplied alpha, can optionally convert on load | + | |
| * Separate " | * Separate " | ||
| - | * Built-in database system can serialize to/ | + | * Built-in database system |
| * All C++ source is "right there" making debugging easier - don't know how to use a component? Look at its source | * All C++ source is "right there" making debugging easier - don't know how to use a component? Look at its source | ||
| - | * 3D features provided by the optional pre-integrated [[http:// | ||
| * Liberal [[http:// | * Liberal [[http:// | ||
| - | * Used in the games [[http:// | + | * Used in the games [[http:// |
| - | * Even if you don't plan on selling a desktop version of your game, having a native desktop binary makes it a breeze to record high speed movies of your app for promotion purposes | + | * Even if you don't plan on selling a desktop version of your game, having a native desktop binary makes it a breeze to debug and record high speed movies of your app for promotion purposes |
| + | * HTML5 output via emscripten supports useful things like transparent handling of file downloading and persistent file storage, smartly works around browser security "only do it on an OnClick" | ||
| + | * Raspberry PI support | ||
| + | * Good for image manipulation: | ||
| + | * Includes Visual C++ 2017 solution files for Win, Xcode files for iOS & OS X, .mk based command line make setup for Android, CMake files for linux based systems, .bat file compile setups for HTML5/ | ||
| === The Insane Proton Sigslot based Entity/ | === The Insane Proton Sigslot based Entity/ | ||
| Line 33: | Line 36: | ||
| * No hard-coded Render or Update functions, a very different way to think about and use entities | * No hard-coded Render or Update functions, a very different way to think about and use entities | ||
| * Loose coupling, can call functions, get/set variables without knowing anything about the entity/ | * Loose coupling, can call functions, get/set variables without knowing anything about the entity/ | ||
| - | * Dynamic | + | * Dynamic creation |
| * Components can share data and work together - for example, adding the RenderTrailComponent will add a ' | * Components can share data and work together - for example, adding the RenderTrailComponent will add a ' | ||
| * Can request callbacks when data is changed or functions are called | * Can request callbacks when data is changed or functions are called | ||
| * You can just ignore the entire entity system if you want, or just use it for your app menus/GUI | * You can just ignore the entire entity system if you want, or just use it for your app menus/GUI | ||
| + | |||
proton_features.1293428531.txt.gz · Last modified: by seth
