Table of Contents


Proton SDK (aka p+) is a component based C++ framework that is optimized for GL/GLES based mobile cross-platform game development.

It's designed for advanced C++ programmers, if you're new to C++ or programming, this probably isn't the SDK for you!

Warning: Currently, things are designed around the presumption that you want to work from Visual C++ on Windows as your “main” development platform. Most scripts are .bat files. There is no deal-breaking reason why you can't use another platform as your “main” platform, but you'll have to do more work to get it going. If you do that, you should tell email Seth and contribute any tips/scripts/changes you've made.


Proton SDK was created by Seth A. Robinson. (www/blog/twitter/email)


Aki Koskinen (Second Lion/twitter/email)

Special thanks to ClanLib (Proton uses its vector and matrix math), boost, the Independent JPEG Group, Imagination Technologies Ltd, zlib, Irrlicht, FMOD, Cocos2D/Cocos-X, and LinearParticle.

Contributing Code

Do you want to be a part of the magic and contribute your brainpower to the project?

Fork the github tree and submit a pull request!

Contributing Documentation

This is a wiki, feel free .. well, we had a bit of a spam problem and have disabled new wiki sign ups. If you'd like access, email seth with a logon and password and he'll set it up for ya.